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MISTY
BREAKDOWN
Working on my personal project, Misty, was a truly gratifying experience, particularly given the unique approach I employed to achieve its enchanting outcome.
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The journey commenced with ordinary footage of my car park, which I imported into After Effects and meticulously exported as a PNG sequence at 10 frames per second. Subsequently, I harnessed the power of Agisoft to transform this sequence into intricate point clouds, essentially crafting a 3D environment. This newly minted environment was then seamlessly integrated into the Unreal Engine.
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