top of page
Car_mist_bg_00362.png

MISTY

car_mist_break_bg_00308.png

BREAKDOWN

Working on my personal project, Misty, was a truly gratifying experience, particularly given the unique approach I employed to achieve its enchanting outcome.

​

The journey commenced with ordinary footage of my car park, which I imported into After Effects and meticulously exported as a PNG sequence at 10 frames per second. Subsequently, I harnessed the power of Agisoft to transform this sequence into intricate point clouds, essentially crafting a 3D environment. This newly minted environment was then seamlessly integrated into the Unreal Engine.

 

Small Strokes
Car U4 - break_v3.png
bottom of page